>  > FAIL: vegas, constant, 1d, result[0] (1.0033444816053507 observed vs 1
>  > expected) [901]
>  > FAIL: vegas, constant, 1d, result[1] (1.0033444816053507 observed vs 1
>  > expected) [903]
>  > FAIL: vegas, constant, 1d, result[2] (1.0033444816053507 observed vs 1
>  > expected) [905]
>
> Thanks for the bug report. I don't have any explanation for it, the
> same code works fine on GNU/Linux.

Perhaps your FPU is in a non-standard rounding or precision mode?
I've played a lot of games fine-tuning Valgrind's FP emulation on
GSL, and have seen similar failures (not necessarily these particular
failures) as a result of messing with such settings.

J


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