I am using the windows port of gsl 1.10 (from david geldreich) in visual
studio.

 

The above file on line 176 says:

 

gsl_rng_uniform_int (r, 16777216);

 

However, gsl_rnd_ranlux has a max draw of 16777215 which leads to a crash...

 

This didn't happen in the previous release of gsl - I haven't checked if
this is a windows only port issue, but thought its worth mentioning.

 

Regards,

 

Gareth

 

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