Hello again :)

On 06/12/2013 10:37 PM, Andy Wingo wrote:
On Wed 12 Jun 2013 15:37, Jan Schukat <[email protected]> writes:

If you want to access native uniform vectors from c, sometimes you
really want guarantees about the alignment.
16 bytes I guess?  Guile's uniforms are 8-byte-aligned by default, as
you probably know.

Yes, 16 bytes. But more could be useful too. And as I have stated in my previous mail, the first element of the vector is guaranteed to be 4 byte aligned on 32 bit machines, because it starts directly after the 3 word header, which is allocated at 8 byte boundaries. And yes, I have tested this, but should be obvious from the code too.




Just wondering if there is a better default.

+#ifdef SCM_VECTOR_ALIGN
+      contents = scm_gc_malloc_pointerless (SCM_BYTEVECTOR_HEADER_BYTES
+ c_len + SCM_VECTOR_ALIGN,
+                        SCM_GC_BYTEVECTOR);
+      ret = PTR2SCM (contents);
+      contents += SCM_BYTEVECTOR_HEADER_BYTES;
+      contents += (addr + (SCM_VECTOR_ALIGN - 1)) & -SCM_VECTOR_ALIGN;
+#else
        contents = scm_gc_malloc_pointerless (SCM_BYTEVECTOR_HEADER_BYTES
+ c_len,
                          SCM_GC_BYTEVECTOR);
        ret = PTR2SCM (contents);
        contents += SCM_BYTEVECTOR_HEADER_BYTES;
+#endif
This is somewhat dangerous, as you could lose the pointer to the start,
and then the contents get collected.

I guess this can be fixed in master, if you set the "holder" field on a
bytevector to the actual memory that you allocate.


Don't really understand the danger here, isn't this allocated as a whole block and only collected as a whole block too? What am I missing?

Having the arrays aligned according to their type by default could be a nice option, i.e. a word of padding for long and doubles on 32 bit machines, and then also introducing a new 16byte simd128 and 32 byte simd256 type id and their respective creation functions.


Regards

Jan Schukat



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