Erik Sandberg wrote:
To me, those property lists look like major bottlenecks (though I haven't done any real profiling). Especially the grob property alists: While I was debugging some time ago, I saw that Grob::internal_set_property was called over 1000 times in a trivial score.

How would it be to build our own hash table lib (or use a patched version of an existing third-party lib) for efficient property lists?


GUILE comes with resizable hash tables. I recall replacing mutable_property_alist_ with a hash table, which didn't have any effect.

--
 Han-Wen Nienhuys - [EMAIL PROTECTED] - http://www.xs4all.nl/~hanwen


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