Comment #3 on issue 1565 by [email protected]: Changing staff with manual beaming can give very long stems
http://code.google.com/p/lilypond/issues/detail?id=1565

I think Han Wen can fix this a lot faster than I can.

In my original Issue 37 work, you'll see that cross-staff beams were excluded from all collision resolution. Back then, collision resolution was a separate function. Here, you've rolled it into shift_region_to_valid. If you can add an `if' clause for is_cross_staff that bypasses the bits of collision-related code you added, this should clear up the problem.


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