>
> You can reproduce _infinite_ compiling time? *raised eyebrows emoji* ;)
>
What, you *don't* have a time machine with advanced maths projections to
see the compiling would, indeed, last forever, past the heat death of the
universe?

hey uh, while we're here, is there a way to make beam slants take priority
over stem lengths? though the "beam-quanting-32nd.ly" regtest says stem
lengths take precedence, I personally prefer good beam angles over good
stems. and I've spent, no exaggeration, the entire day looking for a way to
make all beam ends touch staff lines (which ofc doesn't always happen with
two beams). have I missed something or is it just impossible? I haven't
found anything in the "known issues" either. for now i've resorted to
manually setting beam positions when necessary :') thanks in advance, have
a nice day!

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