Follow-up Comment #12, bug #27715 (project xboard):
What happens (when doing a "smoves"-switch from bughouse to normal) is this:
in read_from_ics() the following is done:
Reset(FALSE, TRUE); <- This sets gameInfo.variant to 0
gameMode = IcsObserving; <- just before changing the game mode
Afterwards VariantSwitch() is called, which skips the required code, because
it thinks the current variant is normal instead of bughouse.
Strange that this bug has only visual effects on my system, so I do a
quick/dirty fix for my "special edition".
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