I found this code in parse_board12():
/* [DM] If we found takebacks during icsEngineAnalyze try send to
engine */
if (!newGame && appData.icsEngineAnalyze && moveNum < forwardMostMove) {
takeback = forwardMostMove - moveNum;
for (i = 0; i < takeback; i++) {
if (appData.debugMode) fprintf(debugFP, "take back move\n");
SendToProgram("undo\n", &first);
}
}
This seems aimed at fixing the reported problem, so it seems Daniel
has been working on it already. I don't see any flaws in the code;
(well, perhaps if the number of undos was very large, it would make
more sense to start a new game and load it from the begining...),
so if the problem occurs despite of it, it must be because the ICS
does not send a board.
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