Op Di, 1 oktober, 2013 10:18 pm schreef Tim Mann: > Ah, those look nice, at least in that size. Well, the knights' eyes look > strange in XChu.png, but fine in Lion1.png. Or are the "knights" in XChu > actually fairy pieces that have different looking eyes on purpose?
Indeed, these are the symbols designed to represent 'Nightriders'. In Chu Shogi, which is still a bit improvised, I use them for the 'Blind Tigers'. Chu Shogi has no pieces that move like a Knight in Chess, so it is one of the few symbols I did not use. In the other link you can see the normal Knight. > > The challenge with the original pixmap pieces was to tweak the smaller > sizes to look good, as Metafont didn't do a good job of that (well, maybe > the Metafont program was missing "hinting"-style information that would > have made them look better), and of course the pieces weren't > anti-aliased. The 21x21-pixel "tiny" size needed extensive editing. With > today's typically much bigger screens, and anti-aliasing, I imagine SVG > looks great for sizes people actually use. Indeed, the anti-aliasing makes it MUCH easier to get acceptable quality even at small sizes. 21x21 is stretching it, however. I just made a screenshot of that: http://hgm.nubati.net/TinyChu.png There is this Japanese game Taikyoku Shogi, which uses a board od 36x26 squares, for which 21x21 square size is about the maximum you can afford. I designed special piece set that still displays very well at 21x21 (and perfectly at 33x33), and also gives a reminder of how the pieces move. (The usefulness of which cannot be underestimated if you are dealing with more than 250 piece types! :-) ) They only work in WinBoard thoug (which synthesises them on the spot from components): http://hgm.nubati.net/pieceset/pieceset.html > > > On Tue, Oct 1, 2013 at 1:02 PM, <h.g.mul...@hccnet.nl> wrote: > > >> Op Di, 1 oktober, 2013 9:49 pm schreef Tim Mann: >> >>> .... It would be cool to have the old familiar piece shapes as SVG. >>> >>> >> >> Yes, we do have an SVG set, and I think Arun copied the pieces by hand >> from the original xpm pieces (and the extra ones I made for variants). >> So >> they look as similar as you could expect. One obvious difference is that >> the SVG pieces are anti-aliased during the rendering, making use of >> gray-scales even when they were defined in glorious black & white. >> >> To get an impression of how the pieces look nowadays, the following two >> links are fine. (They are for 49x49 square size, which is not too >> large.) >> >> http://hgm.nubati.net/XChu.png >> >> >> http://hgm.nubati.net/Lion1.png >> >> >> These two screenshots were taken from the Xaw version; The following >> link gives a summary of how the GTK windows look: >> >> http://hgm.nubati.net/gtk >> >> >> H.G. >> >> >> >> _______________________________________________ >> Bug-XBoard mailing list >> Bug-XBoard@gnu.org >> https://lists.gnu.org/mailman/listinfo/bug-xboard >> >> > _______________________________________________ Bug-XBoard mailing list Bug-XBoard@gnu.org https://lists.gnu.org/mailman/listinfo/bug-xboard