On 2021-03-19 03:14, Thomas Stüfe wrote:
On Fri, Mar 19, 2021 at 11:04 AM Andrew Haley <a...@redhat.com> wrote:

On 3/19/21 9:22 AM, Thomas Stüfe wrote:
2. More choices to actually build the project: Use integrated build
tools of IDEs (Visual Studio, Xcode) or use Ninja, which is faster than
gmake

Is gmake really where we lose time? Did you analyze this or is this just
an
assumption? I would have thought it's things like single threaded jmod,
jlink, and subprocess spawning.
I'm sure it is. The other slow thing is linking HotSpot.

What is so slow with gmake? Rule processing?

It also depends on the platform, I guess. Eg on Cygwin, the fork emulation
is extremely slow.

I have done pretty extensive work optimizing our build's performance over the years. There are many ways to measure performance. First we need to establish what kind of build we are even measuring.

For a full images build ("make images"), on a reasonably sized machine (8-16 HV threads), we scale pretty well and use most CPUs most of the time. There isn't much additional concurrency to gain here. Obvious single threaded steps are hotspot linking and jlink. In such a build, Hotspot is mostly linked in parallel with all the Java compilation, so not an issue. Jlinking the JDK image does stick out as something we can't do much in parallel with, unless we also build the test or docs image. For a hotspot only build ("make hotspot"), then the hotspot linking will stick out as a single threaded step. Note that cmake/ninja will not help with any of this. Potential speed up from ninja is also very limited as the rules processing of our make scripts does not amount to any significant part of a full build.

On Windows specifically, we do have an issue with fork being inefficient. We also have a less efficient file system making file operations more expensive in general. I have two big (though old) identical workstations, one with Windows and one Linux. Very rough numbers are 5 minutes for "make images" on the Linux machine and 10 on the Windows machine. These differences vary wildly on different hardware though. Using Windows native tools here would certainly help to some extent. OTOH, we have WSL, which is already considerably more performant than Cygwin (very rough numbers, maybe 8-9 minutes for the same build). The setup is a bit trickier than Cygwin, but once set up, it works really well in my experience.

The area where ninja would provide the most benefit is for incremental builds, especially when very little work is actually needed, as it processes rules much faster than make. We have worked hard at making incremental builds as efficient and fast as possible, but our build is also pretty big so the time it takes is still noticeable, especially on Windows.

All this said, when picking a build system, compatibility issues are the number one concern. If the support matrix of CMake does not completely cover the support matrix of OpenJDK, it's a no go to me. I would also be hesitant to be at the mercy of the platform support of a 3rd party when a new port of OpenJDK needs to be made.

Regarding IDE integration, our build system is able to produce compile-commands.json which several IDEs know how to consume.

Another big objection I have to this is the amount work required to rewrite the build system (again). I would expect a rewrite like this to be several man months, just for the OpenJDK (not counting forced downstream work for custom extensions to the build as well as all system currently interacting with the build, which I'm sure exist in more places than just Oracle).

/Erik


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