On 3/18/2014 10:51 AM, Jody Bruchon wrote:
Out of an interest in seeing this feature, I'm looking at vi.c

I've started implementing the "undo" function; it looks to be easier than I expected now that I have a feel for the way the buffer is handled and should add very little actual code (though obviously it will increase dynamic memory usage due to storing undo data somewhere.) If I manage to produce a working undo command, I'll send in a patch for Should I make the number of undo levels a tunable option via Kconfig? Perhaps via an unlimited option (just keep allocating undo data until OOM) and a limited one that allows a maximum number of undo levels to be set?

-Jody
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