On 11/03/2015 17:10, Harald Becker wrote:
And what is wrong with a long lived daemon?

Ok, what I see is brain damaged developers writing big monolithic
long lived daemons, which suck up tons of memory and / or cpu power
:( ...

... this is not what I understand of a carefully designed long lived
daemon ... it is silliness pure ...

... on the other hand, long lived daemons are no problem, as long as
they stay at low resource usage ... and don't try to do too
complicated things in a single process (multi threaded or not).

 Yes, exactly my point.
 And exactly the reason why I think a long-lived uevent handler is
good design and that respawns are unnecessary. ;)

--
 Laurent
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