--- In [email protected], "Indika Bandara" <[EMAIL PROTECTED]>
wrote:
>
> thanks nico,
> just for curiosity .. can u tell me how are event handled in
> Unix.. by signals ?
> 
> in some 3rd party libraries i have found things called
> callbacks which come into action when an event occurs. for
> example in a socket program there is a callback function
> called onData() which gets triggered when data arrives.
> how are these things actully implemented?
<snip>

Brr, not that easy to answer...
You have to distinguish (at least) two completely different kinds of
events.
First you have many GUIs (Graphical User Interfaces) which inform a
user program about events, such as that a button has been clicked or
so. This kind of events is usually brought to the attention of a user
program by means of a so-called message queue (in Windows, X Windows,
and [as far as I know] the MacOS Finder) or by directly invoking some
callback functions (such as in Java and on many occasions under
Windows [I don't know, but I think the same holds true for programs
under X Windows]).

Second you have events such as signals. They are delivered to a
program directly by the operating system. You have to write signal
handlers to handle these events.

The name "onData()" suggests to me that this is a Visual Basic
program. Visual Basic has its own mechanisms to hide the Windows
message queue from a program, but it relies on this queue like
(almost) every Windows program does.

That's all I can say about these things. I hope it helped a bit.

Regards,
Nico

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