I guess you guys got it all wrong.
In case of VOIP or skype there's no server/client application.
They are more or less peers.
If you have a close look at the question , the O/P wants data transfer
from one end and play that on other end.
He's not talking about simultaneous send/receive from both ends.
So if you think of this kind of application ,the client always receives
(media) data , not the server.
Eg. A streaming video server.
Songs in Yahoo msgr.
Youtube/Google/Yahoo Video etc.
Best,
-Saswat
On Tue, 2007-02-13 at 12:27 -0500, Thomas Hruska wrote:
> Saswat Praharaj wrote:
> > If this is an assignment and you have to use UDP then go ahead and
> use UDP, no problem !
> >
> > You have to write a client/server application in C++ .
> >
> > One program for client and one for server.
> >
> > In real life the client hardly ever transmits any "audio
> file" (data) to the server.
>
> Huh? One word:
>
> Skype.
>
> Millions and millions of users. They've got audio transfers over the
> Internet more or less figured out. Here's another word:
>
> VOIP.
>
> Stands for Voice Over IP. Generally an IP maps to physical area code
> and phone number that people can call from a cell or landline or vice
> versa. A server acts as mediary between the disparate technologies.
> Businesses and users alike use VOIP.
>
> If those aren't "real life" or "every day" sorts of things, then I
> don't
> know what is.
>
> --
> Thomas Hruska
> CubicleSoft President
> Ph: 517-803-4197
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