I guess you guys got it all wrong.

In case of VOIP or skype there's no server/client application.
They are more or less peers.

If you have a close look at the question , the O/P wants data transfer
from one end and play that on other end.
He's not talking about simultaneous send/receive from both ends.

So if you think of this kind of application ,the client always receives
(media) data , not the server.

Eg. A streaming video server.
      Songs in Yahoo msgr. 
      Youtube/Google/Yahoo Video etc.

Best,
-Saswat

On Tue, 2007-02-13 at 12:27 -0500, Thomas Hruska wrote:
> Saswat Praharaj wrote:
> > If this is an assignment and you have to use UDP then go ahead and
> use UDP, no problem !
> > 
> > You have to write a client/server application in C++ .
> > 
> > One program for client and one for server.
> > 
> > In real life the client hardly ever transmits any "audio
> file" (data) to the server. 
> 
> Huh? One word:
> 
> Skype.
> 
> Millions and millions of users. They've got audio transfers over the 
> Internet more or less figured out. Here's another word:
> 
> VOIP.
> 
> Stands for Voice Over IP. Generally an IP maps to physical area code 
> and phone number that people can call from a cell or landline or vice 
> versa. A server acts as mediary between the disparate technologies. 
> Businesses and users alike use VOIP.
> 
> If those aren't "real life" or "every day" sorts of things, then I
> don't 
> know what is.
> 
> -- 
> Thomas Hruska
> CubicleSoft President
> Ph: 517-803-4197
> 
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> 
> 
> 
> 
> 
>  

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