Ajinkya Kale wrote: > Just initialize the 2d array globally..... > All global variables are intialized to 0..... > > Chao, > Ajinkya.
Global variables are a bad habit to get into. In my case, I just fixed a number of initialization and shutdown _crash_ bugs due _specifically_ to using global variables. Haven't had crash bugs in months. The crash bugs were interdependency problems with global classes (one global class depended on another global class). The compiler determines whatever order of initialization it feels like...but the class still sits there as if it existed. At this point, you start getting into some pretty advanced C++ called 'placement new' and 'placement delete'. Dangerous stuff to use yourself if you don't know how it works, but the compiler allocates the memory for the object in advance (at compile time) and, at run-time, uses placement new to construct the object and placement delete to free the object at shutdown...and the compiler determines the order objects are constructed and deleted. All of this is outside your control because it is done before and after main() is called. Not saying globals are bad, just saying you have to be careful when using them. I solved my problems by eliminating the interdependencies. -- Thomas Hruska CubicleSoft President Ph: 517-803-4197 *NEW* VerifyMyPC 2.4 Change tracking and management tool. Reduce tech. support times from 2 hours to 5 minutes. http://www.CubicleSoft.com/VerifyMyPC/
