GLOGIC 20 wrote:
> hey Mickey
> sorry that was just for myself to see if the correct code was being 
> executed. Not using that in final version just as i was debugging. but i get 
> your point and will use messageboxes when if i need to tell the player 
> something
> thanks
> gav
> 
> 
>> From: Mickey Mathieson <[EMAIL PROTECTED]>
>> Reply-To: [email protected]
>> To: [email protected]
>> Subject: Re: [c-prog] search a text file
>> Date: Tue, 3 Apr 2007 06:31:50 -0700 (PDT)
>>
>>
>> --- glogic_1 <[EMAIL PROTECTED]> wrote:
>>
>>> Hey all
>>> sorry if the posts twice the first time gave me an
>>> error. basically
>>> i just need to know how to move to next line of a
>>> text file if the
>>> first word does not match the word searched for.
>>> using borland builder this what i have so far. ive
>>> checked loads of
>>> tutorials on th net just cant seem to find what i
>>> need . or is there
>>> a better way to do this altogether?
>>> cheers
>>> g

Two things:

1)  Messages to the user (even yourself) should not be in all-caps. 
Going back through and fixing error messages is usually low-priority for 
a programmer (or they simply forget), so the error message would end up 
"yelling" at the user.

2)  What are you using this for?  It looks like you plan to restore a 
saved game.  Most games that save things usually dump the saved file 
into a subdirectory and then scan that directory for saved games 
(usually have a file extension like .sav) and sort the files by date and 
time.

-- 
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197

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