On 06 Apr 2007 04:56:28 -0700, Nico Heinze <[EMAIL PROTECTED]> wrote:
> Only in VGA 320*200 mode. Nothing else will work with this "ancient"
> compiler. Except if you're willing to write your own BGI drivers, but
> this will (to say at least) fairly challenging a task: BGI drivers are
> 16-bit drivers in a simulated 16-bit Windows 3.11 environment whereas
> it will have to communicate with a "true" 32-bit environment (namely
> your Windows environment).
There used to be a SVGA driver for Turbo C++, it wasn't bundled with
the compiler, it had to be downloaded from Borland directly (probably
not available now, I got from a BBS back in those days).
But the issue is moot... use Windows and have access to millions of
colors plus an alpha channel and accelerated performance. And use
something like OpenGL or DirectX for high-level graphics programming.
-- Brett
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"In the rhythm of music a secret is hidden;
If I were to divulge it, it would overturn the world."
-- Jelaleddin Rumi