Vic Wagner wrote:
> We use it to hold caching information in some of our objects.
> BTW, w/ respect to your above example, making a "guard" class which 
> locks in the constructor and unlocks in the destructor is safer in the 
> face of exceptions.
> you also didn't unlock the mutex in your getState() methoc which means 
> that if someone wants to simply examine the state, they've also "locked" 
> access to the object (not a happy thing, usually).  I'd argue that  
> getState() violates the concept of "logical constness" which is what 
> mutable was added to allow.

Quick search on 'logical constness' turned this article up:

http://www.ddj.com/cpp/184403892

Now I understand some of the logic behind mutable but that doesn't mean 
it should exist.  As the article seems to hint, it has limited use.  And 
I still think a pure approach should be taken - if you mean const, don't 
use mutable.  More people can grasp physical constness than they can 
logical constness.

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