Joseph A. Marrero wrote:
> Take a look at quad trees and octrees.

Everything I've read suggests Octrees are designed for 3D space.  That's 
a bit on the overkill side of things (Overkill was a fun video game back 
in the day...).  I was thinking about mentioning Quadtrees but seeing as 
the OP doesn't have much spatial programming experience, it helps to get 
the basics down first.

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