Im a little bit confused here. Isn't the cross-platform-ability depends on the 
compiler (eg: gcc, borland) ?

Here is the deal, I have an openGL assignment that may run only on Windows or 
linux. If I am able to compile(build) and run my openGL program on my xcode, 
can I run it on linux too? (without any no more effort than copy and paste, 
like in java)

Thank you

--- On Thu, 8/7/08, John Gaughan <[EMAIL PROTECTED]> wrote:
From: John Gaughan <[EMAIL PROTECTED]>
Subject: Re: [c-prog] Cross platform c++ programming
To: [email protected]
Date: Thursday, August 7, 2008, 8:06 PM










    
            Jos Timanta Tarigan wrote:

> im curious can i build my c++ code in os x and make it work on win/linux? Is 
> it that cross-platform? im planning to do some openGL stuff but my current 
> work platform is os x (IDE xcode) but the requirement is either in win or 
> linux but not os x :(

>   



You need to rely on third-party libraries that are cross-platform. 

OpenGL is one, and there are numerous toolkits out there that handle 

other tasks such as interfaces. Qt, GTK+, wxWidgets/DialogBlo cks, et. al.



-- 

John Gaughan




      

    
    
        
         
        
        








        


        
        


      

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