--- In [email protected], "thides" <[EMAIL PROTECTED]> wrote:
>
> --- In [email protected], Paul David <pauljdavid@> wrote:
> >
> > i have no idea what to do. it wont compile on my mac. WHAT AM I 
> DOING  
> > WRONG!
> > 
> > here is the code it is in C++:
> > 
> > #include <iostream>
> > #include <ctime>
> > using namespace std;
> > int printboard();
> > 
> > char board[8][8] = { {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',}, 
> {' ',  
> > ' ', ' ', ' ', ' ', ' ', ' ', ' ',}, 
> {' ', ' ', ' ', ' ', ' ', ' ', '  
> > ', ' ',}, {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',}, 
> {' ', ' ', ' ', '  
> > ', ' ', ' ', ' ', ' ',}, 
{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',}, 
> {'  
> > ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',}, 
> {' ', ' ', ' ', ' ', ' ', ' ',  
> > ' ', ' ',}, };
> 
> What is this extra comma doing at the end of this initialization.
> 
> > int main()
> > {
> >     srand(time(NULL));
> >     int pos1 = rand()%8;
> >     int pos2 = rand()%8;
> >     int pos3 = rand()%8;
> >     int pos4 = rand()%8;
> >     int loop = 1;
> >     char move;
> >     board[pos1][pos2] = '@';
> >     board[pos3][pos4] = 'O';
> >     while(loop=1)
> >     {
> >             printboard();
> >             cout << endl << endl << "use W,A,S,D to move or Q to 
> quit: ";
> >             cin >> move;
> >             if((move == 'w') || (move == 'W'))
> >             {
> >                     board[pos3][pos4] = ' ';
> >                     pos4--;
> >                     board[pos3][pos4] = 'O';
> >                     printboard();
> >                     cout << endl << endl;
> >             }
> >             if((move == 'a') || (move == 'A'))
> >             {
> >                     board[pos3][pos4] = ' ';
> >                     pos3--;
> >                     board[pos3][pos4] = 'O';
> >                     printboard();
> >                     cout << endl << endl;
> >             }
> >             if((move == 's') || (move == 'S'))
> >             {
> >                     board[pos3][pos4] = ' ';
> >                     pos4++;
> >                     board[pos3][pos4] = 'O';
> >                     printboard();
> >                     cout << endl << endl;
> >             }
> >             if((move == 'd') || (move == 'D'))
> >             {
> >                     board[pos3][pos4] = ' ';
> >                     pos3++;
> >                     board[pos3][pos4] = 'O';
> >                     printboard();
> >                     cout << endl << endl;
> >             }
> >             if((move == 'q') || (move == 'Q'))
> >             {
> >                     break;
> >             }
> >             if((board[pos1][pos2] == ' ') || (board[pos1][pos2] 
> == 'O'))
> >             {
> >                     system("clear");
> >                     while(loop <= 1500)
> >                     {
> >                             cout << "YouWin! ";
> >                             loop++;
> >                     }
> >                     system("sleep 3");
> >                     break;
> >             }
> >             if((move != 'w') && (move != 'W') && (move != 'a') && 
> (move != 'A')  
> > && (move != 's') && (move != 'S') && (move != 'd') && (move !
= 'D') 
> &&  
> > (move != 'q') && (move != 'Q'))
> >             {
> >                     cout << "enter W,A,S,D,Q" << endl;
> >                     system("sleep 3");
> >                     system("clear");
> 
> clear has already been addressed in earlier posting.
> 
> >                     printboard();
> >                     cout << endl << endl;
> >             }
> >     }
> > }
> > int printboard()
> > {
> >     system("clear");
> >     cout << "_" << "." << "_______" << "." << "_____" << "." 
> << "_____"  
> > << "." << "_____" << "." << "_____" << "." << "_____" << "." <<  
> > "_____" << "." << "_____" << "._\n";
> >     for(int i = 0;i < 8; i++)
> >     {
> >     cout << "_" << "|    " << board[0][i] << "  |  " << board[1]
> [i] << "   
> > |  " << board[2][i] << "  |  " << board[3][i] << "  |  " << board
> [4] 
> > [i] << "  |  " << board[5][i] << "  |  " << board[6][i] << "  
|  " 
> <<  
> > board[7][i] << "  |_\n";
> >     cout << "_" << "|" << "_______" << "|" << "_____" << "|" 
> << "_____"  
> > << "|" << "_____" << "|" << "_____" << "|" << "_____" << "|" <<  
> > "_____" << "|" << "_____" << "|_\n";
> >     }
> 
> This took me a while as to the design for the board. I ended up 
> grouping them like this:
> 
> cout << "_" << "| " << board[0][i] << " | " << board[1][i] << " | " 
>                     << board[2][i] << " | " << board[3][i] << " | " 
>                     << board[4][i] << " | " << board[5][i] << " | "
>                     << board[6][i] << " | " << board[7][i] << " 
|_\n";
> cout << "_" << "|" << "_______" << "|" << "_____" << "|" << "_____"
>             << "|" << "_____" << "|" << "_____" << "|" << "_____"
>             << "|" << "_____" << "|" << "_____" << "|_\n";
> 
> It looks like the board is divided into squares except for the 
first 
> and last cout quote in both these statements. In these cases the 
> underscore(_) seems not to be needed. Also the underscore in the 
> second cout statement third quote seems to be out of line with the 
> rest of the layout. IMO Both of my statements above look easier to 
> read and able to detect errors quicker. I dont know what the rest 
of 
> the group thinks...?
> 
> I also notice after each time printboard was called you added:
> 
> cout << endl << endl;
> 
> IMO it seems logical that this is part of the board and could go in 
> the printboard function.
> 
> You have printboard and main returning an int. There seems to be no 
> return statements to return anything int or otherwise.
> 
> Lastly, you have declared printboard at the beginning of the code. 
> This is necessary in C but in C++ you can if you like just type the 
> function as C++ can define and declare both above and below main().
> 
> > }
> > 
> > [Non-text portions of this message have been removed]
> >
> 
> Some of these comments are not necessarily errors in the code but 
in 
> some cases allow others who might and will read the code an easier 
> time.
> 
> Steve
>

Well, it looked fine in preview... Why have a preview if it doesn't 
preview the way it looks online? I know nothing the group can do its 
Yahoo.

Steve

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