Paul Herring wrote: > On Wed, Aug 20, 2008 at 12:29 AM, Paul David <[EMAIL PROTECTED]> wrote: >> btw i'm on Mac OS X Leopard if that matters but i'd prefer something >> cross-platform >> On Aug 19, 2008, at 4:27 PM, Paul David wrote: >> >>> Does any one no of a function or functions i can use to output text >>> (strings, characters, numbers, variables) to a window created with >>> opengl > > First match for [opengl text output]: > http://www.naturewizard.com/tutorial0105.html
CreateFontIndirect() and SelectObject() are Windows GDI APIs, not OpenGL. http://msdn.microsoft.com/en-us/library/ms970775.aspx It appears Microsoft added some extensions of their own to OpenGL (e.g. wglUseFontOutlines). That definitely muddies the waters a bit when looking for a tutorial. http://www.opengl.org/resources/features/fontsurvey/ According to the OpenGL folks, font rendering is not part of the base OpenGL package nor is there any desire to do so (<jaw dropped>). glFont seems to be an interesting alternative to the ones listed in the "font survey": http://students.cs.byu.edu/~bfish/glfont.php Basically, you have entered an "obscure"/"unsupported" realm of OpenGL. However, displaying text is such a common task, I can't think of a single reason why there isn't at least rudimentary support for it in the base library (even if such support looks terrible visually). Bizarre. -- Thomas Hruska CubicleSoft President Ph: 517-803-4197 *NEW* MyTaskFocus 1.1 Get on task. Stay on task. http://www.CubicleSoft.com/MyTaskFocus/
