Jos Timanta Tarigan wrote:
> Hi, 
> 
> Im currently looking for a (affordable :D) book about efficient C++ 
> programming. I googled and there are lots of options but I want to know which 
> one you guys are using and a review or two would be very helpful :D
> I need a book that explain about how to make a performance-critical 
> application such as real time graphic programming and stuff.
> 
> Any recommendation? 
> 
> Thank you in advance :)

"Stuff" is pretty generic.  Basic steps of writing performance-friendly 
code:

1)  Get the program working first (inefficiently, but functional).
2)  Run a line-level performance monitoring tool (the good ones cost 
money - expect to spend at least $400 for a halfway decent tool).
3)  Look at the results of #2 and modify code to optimize out the most 
inefficient portions.
4)  Repeat process until satisfied.

No need for a book.

But if you still feel the need, game programming is the most intensive 
type of optimization environment out there.  Most applications can 
afford to waste a bazillion clock cycles.  Drop the framerate in a game, 
though, for any reason, and users will start screaming.  www.gamedev.net 
is definitely worth checking out, but the principles are the same there. 
  They use the same tools and methodologies - just more aggressively.

-- 
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197

*NEW* MyTaskFocus 1.1
Get on task.  Stay on task.

http://www.CubicleSoft.com/MyTaskFocus/

Reply via email to