peternilsson42 wrote:
> Thomas Hruska <thru...@...> wrote:
>> You could also use unsigned long long int and %llu (minimum
>> of 64-bits, which will be more accurate than 'float' or
>> 'double'). The following is  worth keeping around as well
>> for future reference:
>>
>> <http://cubicspot.blogspot.com/2009/03/unsigned-long-long-long-long-long-int.html>
> 
>   "Thankfully 'float' and 'double' use the IEEE floating point
>   standard."
> 
> That is not a requirement of either C or C++.

You're right.  Post updated.


>   "The lack of being able to declare how many bits/bytes we
>   need for integer representation is silly and only going
>   to get sillier as int sizes get larger." etc...
> 
> Have you heard of <stdint.h>?

I didn't know of stdint.h.
<slight embarrassment: +1>

Post updated.

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