Hello forum, I am trying to create an editor that creates the X3D file from the GUI element inside the editor. The idea is that several X3D nodes are represented as circular gui element and arranged as a tree structure. The user of the editor can drag and drop those gui node elements into the scene, draw arrow to connect between nodes and eventually design the scene graph structure.
Once they are completed with the scene graph , the X3D file will be generated from the scene graph. I was wondering how can i use this Xerces to generate the X3D file. I am using Qt to create the editor and somewhere i read that Xerces is the better option for progressive scan which does not block the GUI event loop. I need some suggestion. Or should i stick to the libraries provided by Qt instead ? Regards Sajjad