Hi,

First off, I wanted to say thank you for all the hard work that's been put into 
Xerces-C++ over the years.  I've been using it as a developer since 2006, both 
professionally and personally.

At the moment, I'm trying to update my build environment to use the latest 
release in my roguelike game.  I'm currently using Xerces-C++ 3.1.1.  I believe 
I downloaded a binary distribution for this, but since these aren't available 
for the more recent releases, I'm trying to build it myself.

I downloaded the sources for 3.2.1, and unzipped them.  I then went to the 
"Build Instructions" page.  In a Visual Studio administrator command prompt, I 
navigated to the unzipped sources, and ran "cmake .".

I've uploaded this to:

https://pastebin.com/D5K8K3Cg

Then, in the same directory and in the same VS admin command prompt, I ran 
"cmake --build .".  Once this finished, I had about two dozen linker errors.  
I've saved the output to:

https://pastebin.com/n9BM9dmS

I'm using Visual Studio 2017 and cmake 3.11.3 on Windows 10.  Are there any 
steps I've missed?  I've tried to follow the provided instructions.  Any ideas 
or suggestions would be greatly appreciated.

Thanks,
Julian

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