> On 10 Jun, 2016, at 00:36, Kevin Darbyshire-Bryant > <ke...@darbyshire-bryant.me.uk> wrote: > >> 5. Is there still the udp packet dropping problem? e.g. games that are using >> udp. >> If yes does it make sense to apply diffserv classes manually? How to do this?
> What udp packet problem? He’s probably referring to the tendency of non-flow-isolating AQMs to drop packets indiscriminately when under load. Cake is flow-isolating and thus applies a separate AQM algorithm to each flow. As such, UDP gaming/VoIP traffic won’t get dropped unless it exceeds its fair share of the link, which is unlikely for a well-designed, lightweight protocol. We really should make an effort to put a more intuitive GUI interface on this. These questions indicate a user overwhelmed by many options without guidance. - Jonathan Morton _______________________________________________ Cake mailing list Cake@lists.bufferbloat.net https://lists.bufferbloat.net/listinfo/cake