> On 10 Jun, 2016, at 00:36, Kevin Darbyshire-Bryant 
> <ke...@darbyshire-bryant.me.uk> wrote:
> 
>> 5. Is there still the udp packet dropping problem? e.g. games that are using 
>> udp.
>> If yes does it make sense to apply diffserv classes manually? How to do this?

> What udp packet problem?

He’s probably referring to the tendency of non-flow-isolating AQMs to drop 
packets indiscriminately when under load.

Cake is flow-isolating and thus applies a separate AQM algorithm to each flow.  
As such, UDP gaming/VoIP traffic won’t get dropped unless it exceeds its fair 
share of the link, which is unlikely for a well-designed, lightweight protocol.

We really should make an effort to put a more intuitive GUI interface on this.  
These questions indicate a user overwhelmed by many options without guidance.

 - Jonathan Morton

_______________________________________________
Cake mailing list
Cake@lists.bufferbloat.net
https://lists.bufferbloat.net/listinfo/cake

Reply via email to