Removed media.js
Project: http://git-wip-us.apache.org/repos/asf/incubator-cordova-js/repo Commit: http://git-wip-us.apache.org/repos/asf/incubator-cordova-js/commit/94a42902 Tree: http://git-wip-us.apache.org/repos/asf/incubator-cordova-js/tree/94a42902 Diff: http://git-wip-us.apache.org/repos/asf/incubator-cordova-js/diff/94a42902 Branch: refs/heads/master Commit: 94a42902edd961e35b5486368556ef794f3e0c3d Parents: 14f1381 Author: mpberk <matthew.p.b...@intel.com> Authored: Mon Aug 13 07:34:59 2012 -0700 Committer: mpberk <matthew.p.b...@intel.com> Committed: Mon Aug 13 07:34:59 2012 -0700 ---------------------------------------------------------------------- lib/win8metro/plugin/win8metro/media.js | 150 -------------------------- 1 files changed, 0 insertions(+), 150 deletions(-) ---------------------------------------------------------------------- http://git-wip-us.apache.org/repos/asf/incubator-cordova-js/blob/94a42902/lib/win8metro/plugin/win8metro/media.js ---------------------------------------------------------------------- diff --git a/lib/win8metro/plugin/win8metro/media.js b/lib/win8metro/plugin/win8metro/media.js deleted file mode 100644 index 3dafd6b..0000000 --- a/lib/win8metro/plugin/win8metro/media.js +++ /dev/null @@ -1,150 +0,0 @@ -/* - Notes - Windows 8 supports by default mp3, wav, wma, cda, adx, wm, m3u, and wmx. This - can be expanded on by installing new codecs, but Media.prototype.play() needs - to updated. - ##Todo - find better method to implement filetype checking to allow for installed codecs - record audio - implement more error checking -*/ - -// Object to represnt a media error -function MediaError(code, message) { - this.code = code || null; - this.message = message || null; -} - -// Values defined by W3C spec for HTML5 audio -MediaError.MEDIA_ERR_NONE_ACTIVE = 0; -MediaError.MEDIA_ERR_ABORTED = 1; -MediaError.MEDIA_ERR_NETWORK = 2; -MediaError.MEDIA_ERR_DECODE = 3; -MediaError.MEDIA_ERR_NONE_SUPPORTED = 4; - -function Media(src, mediaSuccess, mediaError, mediaStatus) { - this.id = createUUID(); - - this.src = src; - - this.mediaSuccess = mediaSuccess || null; - - this.mediaError = mediaError || null; - - this.mediaStatus = mediaStatus || null; - - this._position = 0; - - this._duration = -1; - - // Private variable used to identify the audio - this.node = null; - this.mediaCaptureMgr = null; - -}; - -// Returns the current position within an audio file -Media.prototype.getCurrentPosition = function (success, failure) { - this._position = this.node.currentTime; - success(this._position); -}; - -// Returns the duration of an audio file -Media.prototype.getDuration = function () { - this._duration = this.node.duration; - return this._duration; -}; - -// Starts or resumes playing an audio file. -Media.prototype.play = function () { - this.node = new Audio(this.src); - var filename = this.src.split('.').pop(); // get the file extension - - if (filename === 'mp3' || - filename === 'wav' || - filename === 'wma' || - filename === 'cda' || - filename === 'adx' || - filename === 'wm' || - filename === 'm3u' || - filename === 'wmx') { // checks to see if file extension is correct - if (this.node === null) { - this.node.load(); - this._duration = this.node.duration; - }; - this.node.play(); - } else { - //invalid file name - this.mediaError(new MediaError(MediaError.MEDIA_ERR_ABORTED, "Invalid file name")); - }; -}; - -// Pauses playing an audio file. -Media.prototype.pause = function () { - if (this.node) { - this.node.pause(); - } -}; - -// Releases the underlying operating systems audio resources. -Media.prototype.release = function () { - delete node; -}; - -// Sets the current position within an audio file. -Media.prototype.seekTo = function (milliseconds) { - if (this.node) { - this.node.currentTime = milliseconds / 1000; - this.getCurrentPosition(); - } -}; - -// Starts recording an audio file. -Media.prototype.startRecord = function () { - // Initialize device - var captureInitSettings = new Windows.Media.Capture.MediaCaptureInitializationSettings(); - captureInitSettings.streamingCaptureMode = Windows.Media.Capture.StreamingCaptureMode.audio; - this.mediaCaptureMgr = new Windows.Media.Capture.MediaCapture(); - this.mediaCaptureMgr.addEventListener("failed", mediaError); - - this.mediaCaptureMgr.initializeAsync(captureInitSettings).done(function (result) { - this.mediaCaptureMgr.addEventListener("recordlimitationexceeded", mediaError); - this.mediaCaptureMgr.addEventListener("failed", mediaError); - }, mediaError); - // Start recording - Windows.Storage.KnownFolders.musicLibrary.createFileAsync(src, Windows.Storage.CreationCollisionOption.replaceExisting).done(function (newFile) { - var storageFile = newFile; - var fileType = this.src.split('.').pop(); - var encodingProfile = null; - switch (fileType) { - case 'm4a': - encodingProfile = Windows.Media.MediaProperties.MediaEncodingProfile.createM4a(Windows.Media.MediaProperties.AudioEncodingQuality.auto); - break; - case 'mp3': - encodingProfile = Windows.Media.MediaProperties.MediaEncodingProfile.createMp3(Windows.Media.MediaProperties.AudioEncodingQuality.auto); - break; - case 'wma': - encodingProfile = Windows.Media.MediaProperties.MediaEncodingProfile.createWma(Windows.Media.MediaProperties.AudioEncodingQuality.auto); - break; - default: - mediaError(); - break; - }; - this.mediaCaptureMgr.startRecordToStorageFileAsync(encodingProfile, storageFile).done(function (result) { }, mediaError); - }, mediaError); -}; - -// Stops recording an audio file. -Media.prototype.stopRecord = function () { - this.mediaCaptureMgr.stopRecordAsync().done(mediaSuccess, mediaError); - -}; - -// Stops playing an audio file. -Media.prototype.stop = function () { - if (this._position > 0) { - this.node.pause(); - this.node.currentTime = 0; - this._position = this.node.currentTime; - } -}; \ No newline at end of file