Socket.io might be a good solution that has the potential to be implemented across all platforms. All I know about it right now is what I've read on the intro page. Give me some time to play with it.
Marlin On Thu, Mar 1, 2012 at 5:14 AM, Patrick Mueller <[email protected]> wrote: > On Thu, Mar 1, 2012 at 01:12, Marlin Mixon <[email protected]> wrote: > >> So what that means is if we incorporate Java-WebSocket into Cordova >> Android it should be pretty straightforward and the security issues >> should then be resolved. >> > > What other platforms/versions need WebSocket support? There's a tiny bit > of info available here: > > http://caniuse.com/websockets > > Interesting that iOS 4.1 doesn't support WebSocket, as that's the last > version you can upgrade a 2nd gen iPodTouch to, for instance. It won't be > able to make use of a Java version of WebSocket, obviously. > > I'm wondering about another possibility, instead of using a Java version - > using a JavaScript version - say from socket.io (client): > > https://github.com/LearnBoost/socket.io-client > > The idea would be that we have a "portable" version of the API, which ends > up calling into native socket code to push and pull bytes over the network. > That way, the work in "porting" to a platform just involves making sure > there's a native "socket" API for the platform. > > -- > Patrick Mueller > http://muellerware.org
