So by confirmed you mean things are working or...? Yeah, I had to take the 'many-worlds' feature out as it was too buggy. Maybe if I would have had some Cortexiphan at hand.
Simon Mac Donald http://hi.im/simonmacdonald On Wed, Jun 27, 2012 at 4:35 PM, Brian LeRoux <[email protected]> wrote: > Confirmed on Galaxy. Will confirm on new Nexus 7 later today. (Sorry > couldn't resist.) > > Didn't find the trans-dimensional 'many worlds' feature you tweeted about tho. > > On Wed, Jun 27, 2012 at 1:26 PM, Filip Maj <[email protected]> wrote: >> Just cloned down and tested the various options. >> >> Works on a Galaxy Nexus running 4.0.4. >> On a Nexus S running 2.3.6, all pictures taken are rotated 90 degrees.. >> But I'm not sure if this was always the case or not.. >> >> >> >> On 6/27/12 11:24 AM, "Simon MacDonald" <[email protected]> wrote: >> >>>Hey all, >>> >>>I've been spending a lot of time in the Camera code recently trying to >>>improve it in a number of ways. First off the way we were loading the >>>entire image into a Bitmap (stored in memory) was causing some >>>problems. For instance on my Samsung Galaxy Note a picture takes up 30 >>>mb of memory when loaded into a Bitmap. This was causing out of memory >>>errors in apps that use the camera. >>> >>>I've gone through the code and made a number of improvements. >>> >>>1) If the call to get picture does not require a width, height or >>>quality change we no longer load the image into a Bitmap as it is >>>unnecessary. Saves a ton of memory. >>>2) If the call to get picture requires a width and height change we no >>>longer load the entire image into a Bitmap. First we take advantage of >>>the input sample size to load a smaller version of the image which is >>>closer to the width and height of the one requested by the user. For >>>instance if users calls get picture asking for a 900 x 900 image we >>>load the image into memory using a sample size of 2 which gives us a >>>1000 x 1000 image that is resized to 900 x 900. This saves a bunch of >>>unnecessary memory usage as well as a 2000x2000 image is 15.6 mb while >>>a 1000x1000 image is only 3.9 mb so the benefit on memory usage is >>>obvious. >>>3) I fixed an issue on Samsung devices where a picture is still stored >>>in the Gallery even if you set saveToPhotoAlbum to false. >>>4) I fixed the long standing issue where a picture taken in portrait >>>mode ends up being displayed on it's side in the webview. This is >>>because the web view just doesn't care about exif orientation >>>information. Now I rotate all images to the normal orientation. Images >>>display correctly in the webview, Gallery and on the desktop. >>> >>>So I really would like to check this in before 1.9.0 is release but >>>I'd love if someone could look over the code just to make sure my >>>changes are sane. >>> >>>https://github.com/macdonst/cordova-android/tree/cam2 >>> >>>Thanks... >>> >>>Simon Mac Donald >>>http://hi.im/simonmacdonald >>
