Bob Flavin created CB-1599:
------------------------------

             Summary: successCallback not called after stopRecording, duplicate 
AudioRecorder objects created
                 Key: CB-1599
                 URL: https://issues.apache.org/jira/browse/CB-1599
             Project: Apache Cordova
          Issue Type: Bug
          Components: CordovaJS
    Affects Versions: 2.1.0
         Environment: Android 2.3? 
            Reporter: Bob Flavin
            Assignee: Filip Maj
             Fix For: 2.1.0


A successCallback is not called sometimes after stopRecording() is called.

The problem is that javascript cordova calls to 'new Media()' and 
'mediaObj.startRecord() are dispatched by androidExec (prompt) to new threads 
on the java side and are not synchronized.  Thus 
org.apache.cordova.AudioHandler.execute for action='create', calls new 
AudioPlayer().   Asynchronously, ...AudioHandler.execute for 
action='startAudioRecording' calls AudioHandler.startAudioRecording(), which 
gets a null from this.players.get(id) which causes the if statement to call new 
AudioRecorder which creates a second instance of AudioRecorder for that id.

    public void startRecordingAudio(String id, String file) {
        AudioPlayer audio = this.players.get(id);
        if ( audio == null) {
            audio = new AudioPlayer(this, id, file);
            this.players.put(id, audio);
        }
        audio.startRecording(file);
    }

One instance of AudioPlayer goes into STATE MEDIA_RUNNING the other remains in 
MEDIA_NONE.  

When the javascript calls mediaObj.stopRecord() (and mediaObj.release()) it may 
get the instance of AudioPlayer that is in MEDIA_NONE.  This prevents 
AudioPlayer.stopRecording() from calling this.recorder.stop() and 
this.setState(STATE.MEDIA_STOPPED) because that AudioPlayer instance is in 
STATE MEDIA_NONE.  Thus AudioPlayer.setState doesn't call the 
handler.sendJavascript to call the javascript Media.onStatus method that would 
call the statusCallback and the successCallback.

I think that the AudioHandler should have a synchronized block that prevents 
'create' and 'startRecordingAudio from running at the same time and that 
'create' should use the same code that startRecodingAudio does:
        AudioPlayer audio = this.players.get(id);
        if ( audio == null) {
            audio = new AudioPlayer(this, id, file);
            this.players.put(id, audio);
        }
to prevent creating a second AudioPlayer instance if the startRecordingAudio 
thread executes before the 'create' thread.

There may be other actions in AudioHandler.execute that need this 
synchronization as well.

One effect of this problem is that the javascript successCallback is never 
called (after stopRecord)

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