Greetings, A while back I modified LablGL to work with OpenGL ES 1.1, calling my modified version LablGLES. Just recently I got LablGLES working in the iPhone Simulator, which I've found to be a nice prototyping environment for iOS projects.
I also made an example LablGLES app that works on both the iPhone Simulator and the iPhone itself. It's called IcosaBlue, since it displays a rotating blue icosahedron. It's very simple, but it's a complete example of an OpenGL ES iPhone app coded in OCaml. For those interested in trying OpenGL ES on iPhone and the iPhone Simulator, I've released sources and binaries for everything. Here are some links: [LablGLES, OpenGL ES for iPhone and iPhone Simulator][1] [IcosaBlue, rotating blue icosahedron using LablGLES][2] [General page of OCaml-on-iOS resources][3] [Home of LablGL, OCaml OpenGL interface by Jacques Garrigue][4] [1]: http://psellos.com/ocaml/lablgles-build.html [2]: http://psellos.com/ocaml/example-app-icosablue.html [3]: http://psellos.com/ocaml/ [4]: http://wwwfun.kurims.kyoto-u.ac.jp/soft/olabl/lablgl.html I'd be happy to hear from anybody interested in OCaml on iOS. Jeffrey Scofield [email protected] Seattle -- Caml-list mailing list. Subscription management and archives: https://sympa-roc.inria.fr/wws/info/caml-list Beginner's list: http://groups.yahoo.com/group/ocaml_beginners Bug reports: http://caml.inria.fr/bin/caml-bugs
