Robbie - The workaround works... Thanks.

I think you make a good point about nvidia and skype being closed
source, however this bug came about rather suddenly resulting from a
daily update that seemingly had nothing to do with skype or nvidia
drivers directly, so I think there must be some kind of conflict that
can be resolved without involving those developers.

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https://bugs.launchpad.net/bugs/1155327

Title:
  skype crashed with SIGSEGV in malloc@plt()

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