Thank you for setting me on the right track. That was it. Actually there were a couple of similar issues but they were all related to stuff being already defined before kj and capnp. Here (for posterity) is what I had to do:
In my PCH for the Unreal project: // Changes to allow Cap'n Proto headers to compile //Include\kj/debug.h(505): error C4800: 'int': forcing value to bool 'true' or 'false' (performance warning) #pragma warning(disable:4800) #include <kj/windows-sanity.h> also, in classes that used the message types I had to (as you said) #undef VOID and also with the example schema #undef MOBILE in one class. I have a Python client that's sending messages to Actors in the game (each on their own port)... so success. Thanks again. On Friday, May 12, 2017 at 9:20:02 PM UTC-4, Raymond Pendergraph wrote: > > I'm trying to get Cap'n Proto 0.6.0 compiled as a plugin under > UnrealEngine 4.13 using Visual Studio 2015 (update 3). I have compiled this > version under Visual Studio from source. To test, if I create just a plain > C++ project and use the installed Cap'n headers and libraries I can > generate test message classes that seem to compile with a few compiler > warnings. However when compiling an Unreal Project (or a Win32 project) > with these same classes I get all sorts of strange errors in kj and cap'n > (common.h, etc.) as it imports the header files. My best guess is that it > has something to do with the precompiled headers in those environments? > Does anyone have a clue or have any advice using Cap'n Proto under Unreal > Engine/ Windows? > > Example of the errors: > > thirdparty\capnproto\include\capnp\common.h(64): error C2628: > 'capnp::Void' followed by 'void' is illegal (did you forget a ';'?) > thirdparty\capnproto\include\capnp\common.h(64): error C2513: > 'capnp::Void': no variable declared before '=' > thirdparty\capnproto\include\capnp\common.h(96): error C2062: type 'void' > unexpected > thirdparty\capnproto\include\capnp\common.h(106): error C2143: syntax > error: missing ';' before '}' > thirdparty\capnproto\include\capnp\common.h(130): error C2065: 'Void': > undeclared identifier > thirdparty\capnproto\include\capnp\common.h(130): error C2923: '_::Kind_': > 'Void' is not a valid template type argument for parameter 'T' > thirdparty\capnproto\include\capnp\common.h(130): error C2913: explicit > specialization; '_::Kind_' is not a specialization of a class template > thirdparty\capnproto\include\capnp\common.h(131): error C2913: explicit > specialization; '_::Kind_' is not a specialization of a class template > > I can include these headers in an "empty project" and compile these > classes fine so I'm not sure what the deal is. > -- You received this message because you are subscribed to the Google Groups "Cap'n Proto" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/capnproto.
