Hi Kenton, long time no see! :-) I'm trying to build a very basic entity synchronization system over the wire, basically videogame netcode, out of Capnp.
The only info I found when I search "Capnp for games" online is a post where you compare Capnp, Protobuf, Flatbuffers and SBE. You seem to recommend Flatbuffers for games there - can I get some insights into your rationale? As you might expect from me being here, I'd really like to use Capnp for this, because I really like it. Do you see any particular reason why I wouldn't want to use Capnp for that kind of purpose? Thanks in advance! -- You received this message because you are subscribed to the Google Groups "Cap'n Proto" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at https://groups.google.com/group/capnproto.
