That becomes unimportant once we standardise on nuget and openwrap

Cheers, John

On 18/03/2011, at 13:56, Henry Conceição <[email protected]> wrote:

> I don't like sf too, but at least for me, it has the best cdn/download speed.
> 
> Cheers,
> Henry Conceição
> 
> 
> 
> On Thu, Mar 17, 2011 at 11:29 PM, John Simons
> <[email protected]> wrote:
>> Couldn't agree more, we really need to automate the deployment.
>> Could we also consider not have to upload files to sf.net? I myself find
>> that currently the slowest step in the release.
>> 
>> Cheers, John
>> On 18/03/2011, at 0:08, Krzysztof Koźmic <[email protected]> wrote:
>> 
>> Sounds awesome mate.
>> 
>> We do need to get much more of the release process automated, including
>> pushing of packages to OW and nuget. I remember discussing this with Roelof
>> a while back, and I think he made a list of things he thinks should be done
>> in the build scripts in order to automate some of this stuff... Not sure it
>> was ever published.
>> 
>> cheers,
>> Krzysztof
>> 
>> On 17/03/2011 10:40 PM, Chris Canal wrote:
>> 
>> Hi guys,
>> Just wanted to give you a quick note that I'm putting together some OpenWrap
>> packags for Castle.  I'm looking at setting them up properly on OpenWrap
>> with scopes for picking versions of things, ie. Castle.Facilities.Logging
>> -scope castle, etc.
>> I will post the results here and create a temp. openwrap server so everyone
>> can try them out and see how they feel.  I think I can then generate nuget
>> packages off the wrap (@seb can correct me if I'm wrong.).  I will also try
>> and add build targets to the build scripts to ease package generation.
>> I need, and will build the following:
>> Castle.Core
>> Castle.Windsor
>> Logging (log4net and NLog)
>> Facilities.NHIbernate
>> Trans/AutoTx
>> Sync
>> Validators
>> If I get them built OK and everyone is happy, I will setup the other
>> projects not listed.
>> All this sound ok?
>> Cheers
>> Chris
>> --
>> "Any fool can write code that a computer can understand. Good programmers
>> write code that humans can understand."
>> -Martin Fowler et al, Refactoring: Improving the Design of Existing Code
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