In my case didn't work it couldn't find the view if i didn't told it that
was on the mail folder and it didn't find the layout unless it specified the
layouts folder.
My build number is somewhere between 1000 and 1010.
2009/2/6 Ken Egozi <[email protected]>

> RenderMailMessage("register", "mail", PropertyBag) should work, I think.
>
> I'll try to delve into this during the weekend.
>
>
> On Fri, Feb 6, 2009 at 12:02 PM, Ricardo Lopes <[email protected]> wrote:
>
>> I was only able to "almost" make it work as I wanted using complete path
>> for the view, complete path including extension for the layout and passing
>> the PropertyBag as parameters param. In my case is like this:
>>
>> RenderMailMessage("/mail/register", "/layouts/mail.vm", PropertyBag);
>>
>> And I think something like this would be more appropriate:
>>
>> RenderMailMessage("register", "mail");
>>
>> I don't understand why is it so different from the RC3 and from the
>> controller/view mechanism. If I am in a controller and i call RenderView I
>> don't have to include the view folder because is assumed that is the
>> controler name, and nowhere else I include the view extension, and the
>> PropertyBag and Helpers where automaticaly available.
>>
>> Why is this behaviour so different?
>> How can i make the Helpers available to the view engine?
>>
>> Thanks.
>>
>> 2009/2/6 <[email protected]>
>>
>>
>>> My situation was identical to your situation, I went from RC3 to the
>>> trunk, and I ran into
>>> issues sending emails. I am using nvelocity view engine. As far as I
>>> know, you can definitely use, PropertyBag or Flash
>>> since I believe they are both IDictionaries.
>>>
>>> On Feb 5, 6:06 pm, Ricardo Lopes <[email protected]> wrote:
>>> > That's more or less what i was doing, so now you have to pass the
>>> variables
>>> > on the parameters param?
>>> >
>>> > From what you said I noticed the following changes from the RC3:
>>> >
>>> > - The mail folder was default for the view, now do I have to specify
>>> that
>>> > folder?
>>> >
>>> > - From your example i guess you are passing the variables as the
>>> parameters
>>> > params, in RC3 the PropertyBag, Flash, etc was available to the view
>>> engine,
>>> > did this changed?
>>> >
>>> > Thanks.
>>> >
>>> > 2009/2/5 <[email protected]>
>>> >
>>> >
>>> >
>>> > > If you want to use the overload method with this signature:
>>> > > RenderMailMessage(string templateName, string layoutName, IDictionary
>>> > > parameters),
>>> >
>>> > > you could do something like this as far as I know , ( note you will
>>> > > need to create your own template ):
>>> >
>>> > >  Hashtable emailDictionary = new Hashtable();
>>> > >            emailDictionary.Add("username", "david");
>>> > >            emailDictionary.Add("to", "[email protected]");
>>> > >            emailDictionary.Add("from", "[email protected]");
>>> > >            emailDictionary.Add("subject", "Test Email");
>>> > >            emailDictionary.Add("message", "This is a test email");
>>> > >            Castle.Components.Common.EmailSender.Message message =
>>> > > RenderMailMessage("/mail/email.vm", null, emailDictionary);
>>> >
>>> > >            DeliverEmail(message);
>>> >
>>> > > On Feb 5, 4:27 pm, rjlopes <[email protected]> wrote:
>>> > > > Hi,
>>> >
>>> > > > I recently switched to the trunk version and i noticed that the
>>> > > > RenderMailMessage changed and was marked as obsolete, so I tried to
>>> > > > change to some of the overaloaded versions but i didn't know what
>>> to
>>> > > > pass as the "parameters" param?
>>> >
>>> > > > I tried an empty IDictionary or null but got errors. I'm using
>>> > > > nvelocity view engine.
>>> >
>>> > > > Thanks.
>>>
>>>
>>
>>
>> --
>>
>> Ricardo Lopes
>>
>>
>>
>>
>
>
> --
> Ken Egozi.
> http://www.kenegozi.com/blog
> http://www.delver.com
> http://www.musicglue.com
> http://www.castleproject.org
> http://www.gotfriends.co.il
>
> >
>


-- 

Ricardo Lopes

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