I had originally wanted consumers of the service to be able to talk to the
resolved dependency.  For example, we have a WorkQueue<T> class that
internally needs an IDispatcher<T> instance to dispatch work out.  I had
wanted consumers of the work queue class to be able to ask the dispatcher
for it's internal state directly (mainly stats), instead of re-exposing the
same information through the work queue itself.  Hence, the private setter -
I only wanted external folks to read the data, never set it.
Does this help?

On Tue, Jul 21, 2009 at 8:05 AM, Jonathon Rossi <[email protected]> wrote:

> The object not set to an instance of an object exception is a bug, and has
> already been fixed.
>
> However, MK will still set mandatory and optional dependencies even though
> they are the same type. Is there a reason you want a non-private setter when
> the service dependency has already been fulfilled?
>
>
> On Tue, Jul 21, 2009 at 10:25 AM, Michael Yeaney <[email protected]
> > wrote:
>
>> Hi all...
>>
>> Using Castle.Microkernel version 1.0.3.0 (have not upgraded yet), and am
>> experiencing some rather strange behavior with the DefaultComponentActivator
>> class.  It seems that if you have a property (optional dependency) with
>> _exactly_ the same name as a constructor arg (required dependency),
>> DefaultComponentActivator will attempt to set the dependency not once
>> through the .ctor, but twice - once through the ctor, and again through the
>> property (via the SetUpProperties method).
>>
>> Normally, this isn't a big issue (although I am a bit curious as to why
>> the dependency is set a second time, after being satisfied through the
>> ctor).  However, if the property in question has a private setter (in other
>> words, read-only, so external folks can view inside the object but not set
>> it), the Resolve<T> method will raise an "Object not set..." exception, even
>> though the constructor has already been run and the component is alive.
>>
>> Is this a known issue with 1.0.3.0?  If it's not a bug, can somebody
>> explain the logic behind this?
>>
>> Cheers!
>> Michael
>>
>>
>>
>
>
> --
> Jono
>
> >
>

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