1) how else would you release the factory? should i inject a singleton
ITypedFactoryFactory?
2) for the time being i've refactored my design to inject a singleton typed
factory, since that was less code then writing an interceptor.
cheers,
bling
On Wednesday, November 7, 2012 3:46:38 PM UTC-5, Krzysztof Koźmic wrote:
>
> yes, two thoughts.
>
> 1. The pattern you're using looks very odd. Why would you be creating the
> factory in a using block?
> That seems to me like over complication.
> 2. That's how it was built to work, so I wouldn't call it a bug. You can
> add another interceptor to the factory that will release it on dispose.
> However My recommendation would be to review your design first.
>
> HTH
> --
> Krzysztof Kozmic
>
> On Thursday, 8 November 2012 at 3:30 AM, bling wrote:
>
> any additional thoughts on this? should i file a bug? thanks.
>
> On Tuesday, November 6, 2012 5:17:48 PM UTC-5, Krzysztof Koźmic wrote:
>
> disposing of the factory releases the objects the factory was tracking.
> The factory itself is released as any other object.
>
> Why is that surprising?
>
> What is your actual scenario?
>
> --
> Krzysztof Kozmic
>
> On Wednesday, 7 November 2012 at 8:11 AM, bling wrote:
>
> public interface IFactory : IDisposable
> {
> }
>
> [Test]
> public void DisposedFactory_Should_Not_Be_Tracked()
> {
> var c = new WindsorContainer();
> c.AddFacility<TypedFactoryFacility>()
> .Register(Component.For<IFactory>().AsFactory().LifestyleTransient());
>
> var factory = c.Resolve<IFactory>();
> Assert.IsTrue(c.Kernel.ReleasePolicy.HasTrack(factory));
> factory.Dispose();
> Assert.IsFalse(c.Kernel.ReleasePolicy.HasTrack(factory));
> }
>
> this behavior is surprising to me.... short of writing an interceptor, is
> there another way i can release the factory without referencing the
> container? thanks.
>
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