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On Tuesday 16 May 2006 06:41 am, Danny G Smith wrote:
> I can get molscript to compile, but have problems getting the labels to 
> print.  It is in the input file, but it does not get rendered in the 
> output.  There are no error messages.  It appears to be an issue with 
> molscript, not with render, as we have tested the output from an sgi 
> machine, using render on linux. 

Funny you should mention that.  Ron Stenkamp brought the same problem
to my attention last week, thinking that it was a problem with render.
After some poking around, we established conclusively that the labels
were never making it into the Raster3D input file.  

Furthermore, if I recall correctly, the same molscript executable
would produce labels when run on one machine but not another
(Ron - please fill in details!).

So I concluded that the problem was actually in some support library,
but I do not know which one that would be.
 
> The only problem compiling it under Mepis was that glutbitmap.h 
> did not exist.  I installed all of freeglut, and the freeglut-dev stuff, 
> but it was not there.  I copied the header file from the website as 
> instructed.  I assume that this is a very old header, and does not match 
> freeglut.  See 
> http://www.avatar.se/molscript/tips.html#GLUT-include-missing.

When drawing in Raster3D mode, molscript indeed uses the GLUT library
for fonts.  So that is probably the source of the error.  The version
of GLUT that molscript was compiled against must match the version that
is currently installed.

-- 
Ethan A Merritt
Biomolecular Structure Center
University of Washington, Seattle 98195-7742

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