Dear Fred,

In this case, I would take one monomer and edit the CRYST1 card of the
pdb to have a sufficiently large tetragonal unit cell.
Next I would manually align the helix of one monomer with the fourfold
axis, e.g. the Z-axis. If you display the unit cell, you will get e.g.
the 0,Z,0 axis to guide you.
Then I would manually translate the monomer such that it forms a nice
tetramer with its symmetry mates and would write out these symmetry
mates.
Once you have one good tetramer, you can (or have somebody) write a
script to superimpose all your other monomers onto this template.

My two cents,...
Herman

-----Original Message-----
From: CCP4 bulletin board [mailto:[email protected]] On Behalf Of
Fred
Sent: Wednesday, December 14, 2011 3:13 PM
To: [email protected]
Subject: Re: [ccp4bb] artificial tetramer

Hi Tim,
Thanks for your replay. All pdb monomers have the same primary sequence
and a perfect matching long helix, which I have used to superpose the
coordinates. Such helix is almost straight so that, the idea would be to
create a vector along the helix main axis, shift this axis to a some
distance (perhaps minimizing clashes) and apply 4-fold rotation. A
second step would be to take these into pdbset to make things in batch
mode. It sounds simple, but don't know the easiest way/programs to do
that. I can do just the basics in Coot. I remember that Xfit had some
options to trace vectors inside a cell and give it rotation properties. 
However, Xfit seems to be frozen and integration with pdbset would be
painful.
Regards,
Fred

Em 14-12-2011 07:32, Tim Gruene escreveu:
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>
> Hi Fred,
>
> this sentence of yours, "All pdb's are superposed by a common sequence

> region, which also will be part of the tetramer interface." probably 
> hides the information which would be necessary for a reasonable answer

> to your question.
>
> If you still are stuck, you might post again with a more detailed 
> description of what you mean.
>
> Cheers, Tim
>
> On 12/13/2011 07:28 PM, Fred wrote:
>> Dear CCP4bb list,
>> Thank you very much all of you who have answered my post. I'm really 
>> sorry if I was unclear. Such operation is so unusual that I could be 
>> able to express myself appropriately. From quick reading some replies

>> (James Stroud and Guillaume Ponchel), it seems is possible do build 
>> artificial tetramers with Coot. Several problems have been raised 
>> like clashes, unusual interfaces and so on.  A second step would be 
>> to take Coot's rotation and translation matrix and apply it to all 
>> pdb's in batch mode with pdbset. All pdb's are superposed by a common

>> sequence region, which also will be part of the tetramer interface. 
>> I'll try to make things work.
>> Once more, sorry for any inconvenience and thank you very  much.
>> Kind regards,
>> Fred
>>
> - --
> - --
> Dr Tim Gruene
> Institut fuer anorganische Chemie
> Tammannstr. 4
> D-37077 Goettingen
>
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