Hi Matthias,

you can switch to multi-layer transparency:

PyMOL> set transparency_mode, 1

This works for ray-tracing. In real-time (OpenGL) rendering, it currently 
depends on which object was enabled first. So try to toggle the back object off 
and on in the object menu panel.

Cheers,
  Thomas

> Subject: [ccp4bb] pymol multiple transparent surfaces
> Date: Mon, 24 Feb 2014 22:25:39 +0000
> From: Matthias Zebisch <[email protected]>
> Reply-To: [email protected]
> To: [email protected]
> 
> Dear BB-lers,
> 
> I want to draw in pymol 2 objects, which are behind each other, as
> transparent surfaces.
> The surface at the back gets simply deleted. This would be correct (save
> some rendering time) if the object at the front was not see-thru.
> 
> What wheel do I need to turn to get the surface of my object in the back
> drawn?
> 
> Thanks a lot,
> 
> Matthias
> 
> -- 
> -----------------------------------------
> Dr. Matthias Zebisch
> Division of Structural Biology,
> Wellcome Trust Centre for Human Genetics,
> University of Oxford,
> Roosevelt Drive,
> Oxford OX3 7BN, UK
> 
> Phone (+44) 1865 287549;
> Fax (+44) 1865 287547
> Email [email protected]
> Website http://www.strubi.ox.ac.uk
> -----------------------------------------

-- 
Thomas Holder
PyMOL Developer
Schrödinger, Inc.

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