Hi Matthias, you can switch to multi-layer transparency:
PyMOL> set transparency_mode, 1 This works for ray-tracing. In real-time (OpenGL) rendering, it currently depends on which object was enabled first. So try to toggle the back object off and on in the object menu panel. Cheers, Thomas > Subject: [ccp4bb] pymol multiple transparent surfaces > Date: Mon, 24 Feb 2014 22:25:39 +0000 > From: Matthias Zebisch <[email protected]> > Reply-To: [email protected] > To: [email protected] > > Dear BB-lers, > > I want to draw in pymol 2 objects, which are behind each other, as > transparent surfaces. > The surface at the back gets simply deleted. This would be correct (save > some rendering time) if the object at the front was not see-thru. > > What wheel do I need to turn to get the surface of my object in the back > drawn? > > Thanks a lot, > > Matthias > > -- > ----------------------------------------- > Dr. Matthias Zebisch > Division of Structural Biology, > Wellcome Trust Centre for Human Genetics, > University of Oxford, > Roosevelt Drive, > Oxford OX3 7BN, UK > > Phone (+44) 1865 287549; > Fax (+44) 1865 287547 > Email [email protected] > Website http://www.strubi.ox.ac.uk > ----------------------------------------- -- Thomas Holder PyMOL Developer Schrödinger, Inc.
