On Tue, Dec 22, 2015, Ethan Dicks wrote: > On Tue, Dec 22, 2015 at 1:04 AM, Cindy Croxton <[email protected]> wrote: > >> Has any of you took one of them old choose your own adventurer books and > >> coded it into a text RPG in basic? > >> > >> 1. Clear the screen for the next page! > >> > > Clear Screen was CLS, IIRC. > > For TRS-80 BASIC, I think. For Commodore BASIC, it's > > PRINT CHR$(147) > > (you can also type PRINT and a quote and hit SHIFT-CLR HOME and > another quote, which works well when you want to print a string that > starts by clearing the screen and going to the top left corner, then > has other movement and/or text) > > There are a number of Commodore BASIC books out there, and for > beginner stuff, the one that comes with the machine (if you get one in > the box) will get you started. > > -ethan
There is a very nice archive of PDFs of Commodore books, including programming ones, at <http://www.bombjack.org/commodore/books.htm>. Here's another one, with several books specifically on text adventures: <http://www.c64music.co.uk/books/>. And of course there are others at <https://archive.org>. I remember in my younger days having fun modifying the game "Emerald Elephant of Cipangu" from this Ahoy! issue 10 (October 1984): <https://archive.org/details/ahoy-magazine-10>. It was pretty close to a choose-your-own-adventure; no Infocom-style multi-word parser or anything. I also remember a game in what I think was a COMPUTE! compilation, where you played someone stuck on an enemy spaceship; but I can't seem to find it right now. -- Eric Christopherson
