On 23 February 2016 at 16:23, Ethan Dicks <ethan.di...@gmail.com> wrote: > On Tue, Feb 23, 2016 at 12:38 AM, Richard Loken <rllo...@telus.net> wrote: >> On Mon, 22 Feb 2016, Mouse wrote: >> >>>> Computer games require all you can give them [...] >>> >>> Only if your idea of "games" is "slick-looking realtime 3D-rendering >>> games". There are lots of games that work perfectly well on 3100-class >>> (and even slower) machines, such as roguelikes (rogue, larn, hack, >>> etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven, >>> Klondike...the list is long. >> >> But those are Computer Games! Not computer games. It is a long time >> since I have played rogue. > > I've been meaning to ask this question since I started cleaning up > terminals this year... what are some favorites? Some of the obvious > classics are: > > Adventure > Zork (and anything else on a Zmachine) > Scott Adams Adventures > Wumpus > Anything in Dave Ahl's "101 BASIC Computing Games" > Empire > Star Trek > rogue/hack > Larn/Ularn > > But what are some other favorites? I've been running a monthly > "retrogaming night" at our Makerspace and so far have brought out a > C-64, a PPC Mac, and an 8032 PET. I'm looking to add a PDP-8 (via > Oscar Vermuelen's PiDP-8, for portability) and (at first) a simh RT-11 > box and/or VAX running VMS, though I have plenty of real DEC gear - > it's a matter of transport and storage space). I have a VT220 and an > IBM 3101 (very VT52-like with a working terminfo entry) already on > site and can add additional terminals if this becomes popular (I may > drag in a VT52 just for the excuse to clean one up).
>From the old BSD games there were a couple of multiplayer games I remember playing - sail ("wooden ships and iron men"), and hunt (possibly the original unix deathmatch) I remember dialing in on an 1200/75 modem to play hunt against other students on hardwired terminals and sun workstations. I could normally stay at the top of the scoreboard until a volcano erupted (just too many screen updates swamped the link :). I even wrote a BBC terminal emulator and matching termcap entry to optimise the speed and number of characters required for update, to eke every character out of that bandwidth :-p For a later fun terminal based game, sokoban consumed a few hours