On Tue, 4 Dec 2018 at 15:02, Maciej W. Rozycki via cctalk
<[email protected]> wrote:

>  I don't know if the unreal mode has been retained in the x86 architecture
> to this day; as I noted above it was not officially supported.  But then
> some originally undocumented x86 features, such as the second byte of AAD
> and AAM instructions actually being an immediate argument that could have
> a value different from 10, have become standardised at one point.

I know, and was surprised that, v86 mode isn't supported in x86-64.

This caused major problems for the developers of DOSEMU.


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