bernhard escreveu:
> Hi! I have a 'newbie' question...
> 
> Is there a way to have gcc run native on a arm device?

It has been done before:
http://pocketgcc.sourceforge.net/

I never saw their sources, but I guess it was based on Voxware's
toolchain.  With some work, it should be possible to have native
cegcc->cegcc, or cegcc->mingw32ce compilers.  Not really sure there
is real use for it though.

> I was able to build a gcc toolchain (mingw32ce and cegcc) on my  
> MacOSX to do cross-compiling, 


Interesting, so you were able to build it.  For the archives, could
you explain what was going wrong before, and how you solved it?


since i would like to have Python and
> PyGame running on my mobile device. But unfortunately Python needs to  
> execute some c code during configuration, and that is not possible on  
> the build system; Bootstrapping of Python is also quite host- 
> dependent i am afraid. Maybe i would be off better if i had gcc  
> running directly on my mobile device;
> 

Isn't Python ported to WinCE already?  A quick google shows up:
http://sourceforge.net/projects/pythonce

Should be easy to port it that mingw32ce.  Should be mostly
a matter of changing the build system.

But, since mingw32ce is based on gcc, it has a bigger chance
of being integrated into the official build systems, at
least when they use autoconf.  I have no idea what python uses,
but doesn't it have any support for being cross-built?

> Any ideas are welcome, i hope i can make PyGame run on an arm device  
> without having to use M$ Visual Studio...
> 



> Btw thank you all for the wonderful basis - CeGCC is cool.

Thanks, welcome on board!

> PS.: PocketConsole seemt to be disfunctional on wince5.0?

Have you already tried to set
HKEY_LOCAL_MACHINE\Drivers\Console\OutputTo to 0 ?

Cheers,
Pedro Alves


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