Yes, I realized that the current svn version of ffmpeg doesn't compile
well... So some guy in other mailling list recommended me to use an earlier
version, specificaly one of february. Now I can say that the revision number
7500 of ffmpeg compiles O.K.

By the way, have you port other libs like liba52, etc.?

I don't know wether getting me involved in this further suits me or not... I
only want to have a library availabe on the Windows CE platform that offers
me the possibility to play some videos and watch them on an OpenGL| ES
texture... Let's say I don't want to do amazing things with video files ;-).
Furthermore, I don't have time to help (I tried to longen the days, but
that's impossible ;-))

I'm trying also to configure the famous "ouput_example.cpp" ffmpeg sample
project on Visual Studio. I have some experience (just a little ;-))
developing apps for the WinCE platform (Visual Studio + Windows Mobile
5.0SDK), but I'm not able to configure that sample project... What I
was able
to do is to run the same sample project with Visual Studio + unofficial
ffmpeg Windows build, with no problems.

Anything that I must know to do what I want?

Thanks a lot in advance,
Roberto

2007/12/24, Jack Jansen <[EMAIL PROTECTED]>:
>
> There's various bits and pieces that need to be changed in ffmpeg to make
> it build with cegcc. I have it working, but my mods are not ready for
> general distribution yet. For one thing, I've commented out a few assembler
> instructions, and while those seem to have no adverse effects on the media
> I've tried to play I doubt that this is true in general:-)
> Would you be willing to help me shape up my changes so they would become
> fit for general consumption? If so: let me know and I'll ship you my working
> directory. (actually, if you only want the code and don't have the time to
> help: I'll send it to you as well, of course, but I would prefer if someone
> else could have a look at the fixes to help me shape them up).
>
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