Pedro Alves wrote: > On Saturday 07 February 2009 05:27:13, Brad and Tracy Riensche wrote: > >>>> I don't think I can use gdb on my hardware, unless someone has a magic >>>> trick to show me. >>>> >>>> >>> Sounds like it would be useful to teach gdbserver how to talk through the >>> serial >>> port on windows platforms. Currently, that's only possible on the linux >>> gdbserver ports. That is assuming you have some way to talk serial >>> through usb on your device (some COMx mapped to usb). >>> >>> >>> >> Sounds useful, but possibly just as hard as getting activesync working. >> > > If activesync gives the device an ip address over which you can > make gdbserver talk, you're done. > > >> The device does have a secret menu that has an option to enable >> activesync. I think my big problem is getting activesync to recognize >> my device as a valid activesync target. >> If anyone has some good >> pointers for getting activesync to work for an arbitrary set of product >> and vendor ID's, that might get me closer to a solution. Or even just a >> tutorial on the mechanics of activesync might help. >> > > The details of how to get your device talking through activesync > seem more like questions for the device manufacturer or to Microsoft, > not cegcc... > > I agree, but then again, neither of those parties has any vested interest in my using cegcc. But we have digressed from my original question, which was: has any cegcc user successfully used the PlaySound() function. If the answer is yes, than I can go figure out what I'm doing wrong. If the answer is no, than I need to look for problems in cegcc as well as my own code. I am compiling cegcc from a recent copy of the svn tree, so I could try to hunt down a problem if it exists. However, I'd rather not go digging in the cegcc source until I'm _sure_ that my API call is right, initialization is right, etc.
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