Maybe you could start with the mkspecs in my old Qt-4.1 CE port.

 http://article.gmane.org/gmane.comp.gnu.cegcc.devel/375

There's probably other stuff there you could reuse.

On Friday 27 March 2009 06:56:03, Sébastien Lorquet wrote:
> Hi,
> 
> I already had you idea months ago, the qt guys told me it was not possible.
> http://lists.trolltech.com/pipermail/qt-wince-interest/2007-October/000032.html
> 
> Yes, it *should* work since
> - qt normal is ok with mingw normal
> and
> - the arm cpu is supported.
> 
> This is more a QT linked problem I think.
> 
> If you get progress here, i'm interested too :-)
> 
> Regards,
> Sebastien.
> 
> PS: Jean, sorry for the double send, I messed with reply to :(
> 
> On Thu, Mar 26, 2009 at 9:29 PM, Jean Parigaud <parig...@algerie.cc> wrote:
> 
> >
> > Hi all,
> >
> > the Qt Gui toolkit and framework is supposed to support Windows
> > Mobile [see link1]
> > However, the official requirements as stated by Trolltech/Qt
> > Software include the Windows Mobile 6 Standard SDK, which in
> > turn requires MS Visual Studio (full, not the express edition).
> > What I would like is to build a current Qt and my Qt-based
> > programs with Cegcc instead.
> > Is this possible, and if so, how?
> >
> > the mkspec directory of Qt has lots of different build profiles
> > for qmake, some of which are cross-compiling and some using g++
> > (though i din't see any cross-c++ profile), so i would guess
> > that it should be possible to somehow add a qmake specification
> > to use Cegcc to build for Windows Mobile. did anyone already try
> > or succeed in doing so?
> >
> > Best Regards,
> > J. P.
> >
> > Ref:
> > [link1]  http://doc.trolltech.com/4.5/requirements-wince.html
> >
> >
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> >
> 



-- 
Pedro Alves

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