Hello ! since there's no feeback about those 1.2.1 candidate archives on CS-dev mailing list, I therefore 3nl4rg3 the discussion, bringing it on CS-main and CEL mailing lists. You'll find links to the archives, and drafts for 1.2.1 CS & CEL changelogs.
Please let me also point to static binaries I made for celstart (also contain walktest, each between 20Mb and 24Mb): http://ecksdee.sourceforge.net/testing/celstart-1.2.1-linux-x86.tar.bz2 http://ecksdee.sourceforge.net/testing/celstart-1.2.1-linux-x86_64.tar.bz2 http://ecksdee.sourceforge.net/testing/celstart-1.2.1-freebsd6.tar.bz2 http://ecksdee.sourceforge.net/testing/celstart-1.2.1-windows.zip Those are built with Python, ODE and Cal3D but no CEGUI nor Bullet support. >> Vincent spent a long time preparing new releases of 1.2. They aren't >> officially released yet but >> you can already try them out from this location: >> >> http://www.crystalspace3d.org/downloads/release/crystalspace-src-1.2.1.zip >> http://www.crystalspace3d.org/downloads/release/crystalspace-src-1.2.1.tar.bz2 >> http://www.crystalspace3d.org/downloads/release/crystalspace-src-1.2.1.tar.gz >> >> http://www.crystalspace3d.org/downloads/release/cel-src-1.2.1.zip >> http://www.crystalspace3d.org/downloads/release/cel-src-1.2.1.tar.bz2 >> http://www.crystalspace3d.org/downloads/release/cel-src-1.2.1.tar.gz >> >> Let us know if you find any problems. A lot has changed since 1.2 but >> I have no time >> to make a list now. In any case 1.2.1 should be backwards compatible >> with 1.2. No >> new features were added. > > Hello, > > here's a draft for CS 1.2.1 changelog. > > Core and plugins: > - fixes for some compilation warnings. > - fixes and enhancements for TinyXML and xmlread. > - fixes for dynavis, sprcal3d, odedynam, genmesh, shaders, LeakGuard and RB > tree. > - fix for dynamic lights not shining on certain objects. > - fix for TinyXML writer crashing on empty attributes. > - fix for setting priority on a non-running thread having no effect. > - fix for UTF-8 BOM tripping up XML parser. > - fix for terrain2 not setting SplatDistance. > - fix for csperl5 plugin build error on amd64. > - fix for csInputDefinition::ParseKey() considering non-keyboard definitions. > - fix for some sndsys parts not being under LGPL. > - fix for light attenuation vector update after cutoff distance change. > - fix for mouse and joystick event helpers not using csKeyModifiers. > - fix for xmlshader conditions. > - fix for DDS cubemap saving. > - fix for wrong refCount on materials. > - fix and optimization for opcode/CollideRay. > - work-around crashes on exit with static profile builds. > - castle textures split, licensing. > - leak fixes... > > Build system: > - removal of some old unused cruft from the Jam build system > - work-around internal Jam crasher. > - work-around g++ -Wno-long-double bug for recent compilers. > - fix for cross-compile problem with -fvisibility-inlines-hidden. > - fix broken folding of multi-token build switches, for example: > "-framework Foo -framework Bar" being incorrectly mutated to "-framework Foo > Bar". > - fix missing dependency in cs-config/Jamfile. > - fix for incorrect declaration of pycscegui clean target. > - fix for SWIG 1.3.31+ required for python 2.5 bindings. > - fix for detection of python installation in non-standard locations. > - fix for augmenting pkg-config path with user-specified dir. > - fix for vertexlight.cgvp not getting installed. > - loads of other clean-ups, fixes and improvements... > > Tools: > - fix for lighter2 related to lighting through portals. > - fix for a crasher in basemapgen. > - fix for startme not handling spaces in paths to the called applications. > - fix for viewmesh mouse events. > > Manual: > - updates for links for PSDK with VC8 Express. > - updates for URLs and FAQ. > - updates for sound system documentation. > > Platform-specific fixes: > > GNU/Linux: > - fix for crash in the Alsa driver at exit. > - re-enable VBO for ATI driver 2.1.7059+. > MacOS X: > - work-around driver-brokenness for Intel GMA 950 & 3100 texture > compression. > - fix binutils check for Mac OS X Leopard. > - fix for MacOS X enter raw-key-code. > - fix for CoreAudio driver. > Windows: > - fix libcrystalspace_staticplugins failing to compile in MSVC8 due to > pycscegui. ============================== CEL changlog draft ============================ Core and plugins: - fix for potential crash when requesting camera modes from iPcNewCamera. - fix for iPcNewCamera bug when no mode is attached. - fix for celPcDefaultCamera::GetLastFullPosition() with not positioned entities. - fix for zonemanager emitting errors when the action was correctly executed. - fix for an error description in inventory reward. - fix for newstate reward not using entity and tag parameters. Bindings: - added ObjectRegistry name in pycel for the object registry (previously was undefined). - added back bindings for thruster related interfaces which were wrongly removed in 1.1. - added python sys.argv initialization. - fix for incorrect pdb usage in blpython. - fix for iCelPropertyClass::SetPropertyVectorByID() csVector2 variant shadowed by swig. - fix for PcRegion being incorrectly declared in blcel.i. - fix for some missing python celdata mappings. - fix for SWIG 1.3.31+ required for python 2.5 bindings. Build system: - added the python wrapper for cross compilation formerly added for CS also to CEL. - fix for 'jam distclean' wrt. autopackage-related stuff removal. - fix for cross-compile problem with -fvisibility-inlines-hidden. - fix broken folding of multi-token build switches, for example: "-framework Foo -framework Bar" being incorrectly mutated to "-framework Foo Bar". - moved CEL-specific customizations control.tlib to custom.cellib. - moved CEL-specific customizations build.jam to the CEL-specific Jamrules. Tools: - added version command line option to celstart. - improved --help for celstart. - bumped celstart version to 8. Manual: - added manual section for spawn property class. - added missing comments to some of the functions in linmove interface. - updated pcmover manual section to warn about dependencies on linmove and actormove. - updated doc for new pcinput.standard trigger/action binding syntax. - fix for pc2d.billboard properties not being documented as read-write. ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Cel-main mailing list Cel-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/cel-main